
Hades II
45–90 min · Handheld / controller · 45m played
Follow-up to your most-played roguelikes — 45 minutes in, still a clean decision point.
Why this pick
Matches Hades / Slay the Spire play patterns.
Full report preview
Every section below is included in the $9 full report: rankings, tonight queue, Deck picks, loadouts, hidden gems, and what to skip.
Library at a glance
Apps indexed
1,247
Played
312
Unplayed
935
Backlog load
Extreme · 935 unplayed
Unplayed %
75%
Backlog ratio
935/1247
Titles active (2 wk)
4
Lifetime playtime (games)
4w
714h total
Recent activity
5h 40m
Last 2 weeks · games only
Avg per played game
2h 17m
2+ hr completion
8%
Deck-friendly owned
534
Top genres owned
Where your hours go (lifetime)
Common tags
Most played





75% of your library is unplayed — a ranked queue saves hours compared to scrolling the store view.
Your playtime clusters in Action and Roguelike titles; long RPGs are often started then abandoned.
You played ~5.7 hours in the last two weeks, mostly in shorter-session games — tonight picks favor low friction.
You own 47 RPGs with under 2 hours each; sale season is where duplicate-buy risk is highest for you.
Ranked from real playtime and recent activity — not your wishlist. Each pick includes a headline; expand "Why this pick" for the full reasoning. Live-service mains are deprioritized so backlog games can surface.

45–90 min · Handheld / controller · 45m played
Follow-up to your most-played roguelikes — 45 minutes in, still a clean decision point.
Matches Hades / Slay the Spire play patterns.

30–60 min · PC / Deck · 1d 12h played
Already proven in your rotation — ideal when you want zero discovery risk.
Top-5 lifetime playtime.

2+ hours · Handheld · medium friction · Unplayed
Unplayed gem in your wheelhouse — block a weekend, not a weeknight.
Zero playtime action-adventure with high completion potential.

30–60 min · Handheld / controller · Unplayed
Tight levels and fast restarts — matches your short-session habit without RPG bloat.
Platformer with strong portable fit.

30–90 min · Handheld / controller · 6h 20m played
You've started it — roguelike loop you already trust, ready for another run.
Partial playtime with strong genre overlap.

30–90 min · Handheld / controller · medium friction · Unplayed

30–90 min · Handheld / controller · 14h 50m played

30–90 min · Handheld / controller · 2h played

30–90 min · Handheld / controller · medium friction · Unplayed

1–3 hours · Handheld / controller · medium friction · Unplayed

1–3 hours · Handheld / controller · 1h played




1–3 hours · PC · 45m played

1–3 hours · PC · medium friction · Unplayed

1–3 hours · PC · medium friction · Unplayed

1–3 hours · PC · 5h 10m played

1–3 hours · PC · 1h 30m played

1–3 hours · PC · medium friction · Unplayed

1–3 hours · PC · medium friction · Unplayed

1–3 hours · PC · medium friction · Unplayed



Session-length picks when you know how much time you have.
30 minutes

30 min · Deck · 45m played
One more run structure; you've already enjoyed the genre.
One more run structure; you've already enjoyed the genre.
1 hour

1 hour · PC · 1d 12h played
Proven time sink with clean stopping points between runs.
Proven time sink with clean stopping points between runs.
2–3 hours

2–3 hours · PC / controller · 14h 50m played
Co-op optional; solid mid-length session from your history.
Co-op optional; solid mid-length session from your history.
Chill mood

Chill · PC / Deck · 11h 20m played
Low stress; you've played before and can re-enter gently.
Low stress; you've played before and can re-enter gently.
Action mood

Action · Controller · 45m played
Fast combat; matches your action playtime cluster.
Fast combat; matches your action playtime cluster.
Story mood

Story · PC · medium friction · Unplayed
Strong narrative payoff when you have a quiet evening.
Strong narrative payoff when you have a quiet evening.
Controller-friendly titles suited for portable play.

30–90 min · Steam Deck / handheld · Unplayed
Session-friendly for portable play.
Session-friendly for portable play.

30–90 min · Steam Deck / handheld · Unplayed
Session-friendly for portable play.
Session-friendly for portable play.

30–90 min · Steam Deck / handheld · Unplayed
Session-friendly for portable play.
Session-friendly for portable play.

30–90 min · Steam Deck / handheld · Unplayed
Session-friendly for portable play.
Session-friendly for portable play.

30–90 min · Steam Deck / handheld · Unplayed
Session-friendly for portable play.
Session-friendly for portable play.

30–90 min · Steam Deck / handheld · Unplayed
Session-friendly for portable play.
Session-friendly for portable play.

30–90 min · Steam Deck / handheld · Unplayed
Session-friendly for portable play.
Session-friendly for portable play.

30–90 min · Steam Deck / handheld · Unplayed
Session-friendly for portable play.
Session-friendly for portable play.
Curated install sets when SSD space is tight. Sizes estimated where Steam does not expose exact install data.
Storage confidence: estimated
Covers action, strategy, chill, and puzzle without overlapping the 80 GB RPGs you rarely finish.
Fast combat · card runs · cozy · classic puzzle





Storage confidence: estimated
All support sub-hour sessions with clear stop points.
Roguelike-heavy




Storage confidence: estimated
Controller-first titles that suspend well on Deck.
Portable-friendly mix




Storage confidence: estimated
Games you already know — low re-learning cost.
Familiar loops only



Owned games with low playtime that still match your taste.

2+ hours · PC · medium friction · Unplayed
Zero playtime; story quality outlier in your owned RPGs.
Zero playtime; story quality outlier in your owned RPGs.

Weekend · PC · medium friction · Unplayed
Short total playtime expected; high impact per hour.
Short total playtime expected; high impact per hour.

1–2 hours · PC · high friction · Unplayed
Roguelike niche you've gravitated toward elsewhere.
Roguelike niche you've gravitated toward elsewhere.

Long · PC · high friction · Unplayed
Exceptional if you want a project game — different from your usual.
Exceptional if you want a project game — different from your usual.
Lower priority for now — not bad games, just a mismatch with how you actually play.

N/A · PC · high friction · Unplayed
Doesn't match your short-session pattern.
Doesn't match your short-session pattern.

N/A · PC · high friction · 45m played
45 minutes across 2 years — tactics haven't stuck.
45 minutes across 2 years — tactics haven't stuck.

N/A · PC · medium friction · 2h played
Multiplayer friction; solo sessions haven't sustained.
Multiplayer friction; solo sessions haven't sustained.

N/A · PC · high friction · Unplayed
Genre overlap with unfinished RPGs; no intent signal.
Genre overlap with unfinished RPGs; no intent signal.

N/A · PC · high friction · Unplayed
Co-op RPG without partners rarely works in your library.
Co-op RPG without partners rarely works in your library.
Categories to approach carefully during sales based on your library history.
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